Welcome to Floatia
Design, build, test, and explain a floating prototype for a new community. You have learned how engineers work. This is where you become one.
What You'll Prove You Can Do
This is not a lesson. It is your chance to work like an engineer. By the end of the challenge, your team will be able to:
- Name the assessed target before the challenge begins: build, test, and refine a prototype and defend the decisions behind it.
- The primary assessed standard is 6.MS-ETS2-3(MA). Skills from Engineering Design (6.MS-ETS1-1), Choosing Materials (6.MS-ETS2-1/2-2), and Designing to Scale (6.MS-ETS1-5) are applied here, not re-taught or re-badged.
- Goal setting
- Advance organizer
- Transfer of learning
- Apply to Create
- DOK 3 to 4 (extended design, testing, and defense over multiple periods)
- Each goal paired with an icon and the standard code
- Short, plain-language statements
- One card per goal, no crowding
- Confirm students have completed Engineering Design, Choosing Materials, and Designing to Scale.
- Set up water-test stations: a shallow tub or bin per group, towels, and a set of identical weights for cargo.
- Print or share grid paper for scaled drawings. Preview each on-page organizer so you can point students to it.
- Hull stock: aluminum foil, index cards, plastic wrap, or a foam tray
- Structure: craft sticks, straws, tape, small binder clips
- Cargo: identical washers or pennies
- Shared: ruler, grid paper, water tub, paper towels
- Day 1: Stages 1 and 2, define the problem and lock criteria and constraints.
- Day 2: Stages 3 and 4, choose materials and draw to scale.
- Day 3: Stage 5, build and run the first test.
- Day 4: Stage 5 retest and Stage 6, defend decisions.
- Day 5: Stage 7 redesign, plus quiz.
- Safety: keep water away from outlets, wipe spills at once to prevent slips, carry scissors point-down, do not drink test water.
- Checkpoints: approve criteria before building, and approve the scaled drawing before the first test.
- Extension: cap the material budget, or raise the cargo target for teams that finish early.
Words You Already Know
Choose a card to see what each word means. You met all of these in earlier lessons. Today you put them to work.
- Reactivate, not pre-teach. These terms all appeared in earlier engineering lessons; the cards are a quick refresher before students apply them.
- Buoyancy is a supporting concept kept qualitative. The assessed focus is building, testing, and refining a prototype, not calculating density.
- Retrieval of prior vocabulary
- Reduced extraneous load
- Remember to Understand
- DOK 1
- Click to reveal, no hover
- One card open at a time
- Plain, short definitions
Welcome to Floatia
Floatia is a brand new community being built on the water. Homes, gardens, and workshops all sit on floating platforms. The people of Floatia need a small vessel that can carry supplies from platform to platform without sinking. Your engineering team has been hired to design one. Before you touch a single material, an engineer does one thing first: understand the problem completely.
Open each part of the request below. An engineer never starts building until every one of these is clear. Open all four.
You Have Done This Before
You are not starting from nothing. Three lessons built the exact skills this challenge needs. Remember what each one taught you to be.
- Frame an authentic problem and slow students down to define it before building, the first move of the design process.
- Deliberately revisit the three prior engineering identities so students realize they already hold every skill the challenge needs.
- Problem framing
- Activating prior knowledge
- Curiosity and purpose
- Understand to Analyze
- DOK 2
- Ask each team to restate the problem in one sentence before moving on.
- No identity statement is added; the three prior ones are intentionally reused.
What Counts as Success?
Before designing, engineers pin down two lists. Criteria are what the solution must do to succeed. Constraints are the limits you must work inside. Read each item from Floatia's request and decide which it is. Tag all five.
- Criteria and constraints are the backbone of the design process and the measuring stick for every later decision and defense.
- The sorter forces a judgment on each item rather than passive reading, then explains the reasoning.
- Categorization
- Immediate feedback
- Generation effect
- Understand to Analyze
- DOK 2
- Approve each team's criteria and constraints list before they build.
- Applies 6.MS-ETS1-1 as a supporting skill inside the capstone.
Right Material for the Job
A material is right or wrong because of what it does, not how it looks. For each part of your vessel, choose the material whose properties fit the job. Pick one for each. You will get an engineer's read on your choice.
- Applies the Choosing Materials skill: match a material to a job by its properties rather than its appearance.
- The reveal always names the property that made a choice work, keeping the reasoning visible.
- Decision before feedback
- Property to function mapping
- Apply to Analyze
- DOK 2 to 3
- Materials are a menu, not a mandate. Teams may justify a different choice with a property reason.
- Applies 6.MS-ETS2-1(MA) and 6.MS-ETS2-2(MA) as supporting skills.
Draw It So a Teammate Can Build It
Floatia builds from your drawing, so the plan has to communicate. Draw your vessel to scale on grid paper. Then use this checklist to be sure a teammate could build it without asking you a single question. Check each item once your drawing has it.
- Applies Designing to Scale so the plan can be built by someone else, the heart of communicating a design.
- The checklist makes the standard for a buildable drawing concrete and self-checkable.
- Success criteria made visible
- Self-assessment
- Apply to Create
- DOK 3
- Approve the scaled drawing before any team starts building.
- Applies 6.MS-ETS1-5(MA) as a supporting skill.
Build the Prototype. Then Test It.
Now build your vessel from your drawing and put it in the water. A prototype is meant to be tested, not admired. Run the test, then record what actually happened below. Be honest. A test that reveals a problem is a success, because now you know what to fix.
Test 1 · Empty float
With no cargo, does the vessel float on its own?
Test 2 · Cargo load
Add the cargo one piece at a time. What happens?
Test 3 · Stability
Does the loaded vessel stay steady, or tip?
- This is the assessed core of 6.MS-ETS2-3(MA): construct a prototype and test it against the criteria.
- The readout treats a failed test as useful data, not a loss, and points toward the redesign in Stage 7.
- Learning from feedback
- Evidence-based reasoning
- Apply to Evaluate
- DOK 3 to 4
- Water away from outlets, wipe spills at once, and no drinking the test water.
- Have teams record cargo held as a number to compare across redesigns.
Defend Your Engineering Decisions
Anyone can build something. An engineer can explain why they built it that way. To defend a decision, tie a choice to a reason and a result. Build one engineering claim below, then write your own for the rest of your design.
- Defending decisions with evidence is part of the assessed standard and the deepest thinking in the challenge.
- The sentence frame models the choice, reason, evidence structure before students write their own.
- Self-explanation
- Claim, evidence, reasoning
- Analyze to Evaluate
- DOK 3 to 4
- Run a short design review where teams defend one decision aloud and take a question.
- The frame is a scaffold, not a script. Push students to write claims in their own words.
Redesign Like an Engineer
No engineer stops at the first build. The best teams look at their test data and change one thing on purpose. Before you read the engineering habit below, commit to an answer.
Change one thing on purpose, then test again. If you change everything at once, you never learn which change helped. A wider hull, a lower load, or a stiffer frame is one clear move you can measure against your last result. That is iteration, and it is how real designs get better.
- Refining a prototype from test results completes 6.MS-ETS2-3(MA) and models real engineering.
- Predicting first, then reflecting, turns a single build into a transferable habit of mind.
- Iteration and controlled change
- Metacognition
- Evaluate to Create
- DOK 4
- Require one measured redesign so the before and after can be compared with numbers.
- The reflection textarea is local only and never submitted anywhere.
Two Quick Checks
Two fast questions before the quiz. These are not graded. Pulling the answer from memory now helps it stick.
- Two low-stakes retrieval checks on the two ideas the challenge leans on most: iteration and building from a clear drawing.
- Retrieval practice
- Immediate feedback
- Understand to Apply
- DOK 2
- Keyboard friendly radios with visible focus
- Try Again allows a second attempt with no penalty
Show What an Engineer Knows
Ten questions on how engineers work: defining the problem, choosing materials, drawing to scale, and building, testing, and improving a prototype. These are about your thinking, not just the vessel. Answer every question, then submit.
- Measure understanding with ten items, most of them new drawings to judge rather than definitions.
- Distractors are often the "make it prettier" choice, so wrong answers still surface the big idea: communication over decoration.
- Retrieval practice
- Transfer
- Feedback loops
- Understand to Apply
- DOK 1 to 2 (mix of vocabulary recall and judging fresh drawings for buildability)
- Practice mode works independently with no submission
- Plausible, evenly placed options of varied length
- Progress bar and required fields before classroom submit
Push the Challenge Further
Floatia is the capstone, not the finish line. Once your vessel floats and carries its cargo, raise the bar. Try one: add a stricter material budget, double the cargo target, or design a version that a resident could load with one hand. Each new limit is a new criterion, and every strong engineer goes looking for the next one.
- Floatia itself is the capstone, so More Learning holds only optional extensions that raise the bar for teams who finish early.
- Each extension adds a new criterion or constraint, keeping the engineering thinking going rather than adding busywork.
- Challenge and stretch goals
- Transfer
- Apply to Create
- DOK 3 to 4
- Optional and self-paced
- No penalty for skipping
- Reuses the same materials, no new setup needed
Connections
Floatia does not stand alone. It is the moment three earlier ideas finally work together. Here is what each one gave you.