Physical Properties of Matter
Copper wires. Metal pans. Steel ships. Every material is chosen because of what it can do.
What You'll Be Able to Do
By the end of this lesson, you will be able to:
- Names the three outcomes up front: investigating how materials behave, using evidence to identify or choose a material, and applying buoyancy in the Cargo Ship challenge.
- No goal carries a standard code. The property-testing goals build on Grade 5 property identification, and the buoyancy goal only supports 6.MS-PS1-7(MA) without the particle model, so no Grade 6 performance expectation is claimed here.
- Advance organizer: students see the target before the content.
- Goal setting primes attention for the test-then-apply arc.
- Understand to Analyze
- DOK 1 to 2 (compare properties, then apply them to identify a material and load a ship)
- Three icon-led cards, large targets, low text load.
- Plain "be able to" wording.
- Standard codes shown but not required reading.
Why That Material?
Every object is made from a material chosen for a reason. Select each card.
The Wire
The Pan
The Ship
What makes a material the right choice?
Test seven physical properties. Then use what you learn to load a cargo ship and identify a mystery cube.
- Opens with familiar objects whose materials were chosen for their physical properties.
- Each question is answered later by an investigation: the wire by the circuit and wire tests, the pan by the heat test, the ship by the Cargo Ship challenge.
- Curiosity gap: a short question creates a need-to-know before the investigations.
- Concrete, everyday objects anchor abstract property words.
- Understand
- DOK 1 to 2 (notice that materials are chosen for a reason; no response required)
- A real button per card, with the title as a heading; focus moves to the revealed text
- Cards reserve their revealed height, so the page never jumps
- Two short lines per card; nothing to type
Words You'll Meet
A physical property is something you can observe or measure without changing what a material is.
Force & Shape
Flexibility
Bends without breaking.
Example: Garden hose
Malleability
Can be flattened without breaking.
Example: Aluminum foil
Ductility
Can be drawn into a wire.
Example: Copper wire
Hardness
Resists scratching.
Example: Diamond drill tip
Remember: Flexibility = bend · Ductility = wire · Malleability = flatten
Heat
Thermal Conductivity
How easily heat moves through a material.
Example: Metal pan
Melting Point
The temperature at which a solid becomes a liquid.
Example: Ice melts at 0°C
Electricity & Magnetism
Electrical Conductivity
How easily electric current flows through a material.
Example: Copper wire
Magnetism
Whether a material is attracted to a magnet.
Example: Iron or steel
- Previews the eight properties students test next, grouped by what acts on the material: force, heat, or electricity and magnets.
- The Remember line separates the three look-alike force words.
- Grouping and side-by-side comparison of related terms
- One short definition and one familiar example per word
- Remember to Understand
- DOK 1
- All definitions visible at once; nothing to open or remember
- Groups stack to one column on phones
- Plain cards: no emojis or bolding inside definitions
Test the Properties
Seven quick tests. Choose a material, run the test, and watch what happens.
Can You Scratch It?
Choose a material and a tool. Test whether the tool leaves a scratch.
Will the Bulb Light Up?
Choose a material to complete the circuit.
Pick a material, then press Test Circuit.
Model: a small classroom battery. Very high voltage or wet wood can let some insulators carry current.
Which Material Transfers Heat Fastest?
Heat one end of a material. Watch what happens at the other end.
- Copper Not tested
- Steel Not tested
- Glass Not tested
- Wood Not tested
Will It Stick?
Choose a material. Move the magnet close and see what happens.
When Will It Melt?
Choose a substance. Increase the temperature until it melts.
- Ice Not tested
- Coconut oil Not tested
- Paraffin wax Not tested
- Bismuth Not tested
- Gold Not tested
Flatten or Break?
Choose a material. Apply force and watch what happens.
Can You Make a Wire?
Choose a material. Pull it through the machine to see if it forms a wire.
- Students test seven properties from the family cards (hardness, electrical conductivity, thermal conductivity, magnetism, melting point, malleability, ductility) before using some of the same tests on the Mystery Cube.
- Each uses its own visual mechanism: a scratch mark, a glowing bulb, a heat front with a thermometer, a magnet pull, a melting sample, a press, and a wire-drawing die.
- No prediction is required before testing. Each Discovery line appears only after the student has gathered the evidence for it.
- Representative samples: paraffin wax, hard acrylic plastic, soft (nearly pure) aluminum, ordinary window glass; tools: fingernail, pure copper coin, ordinary steel nail.
- Ordered comparison, not hardness numbers: wax < fingernail < copper coin, acrylic, and soft aluminum (close in hardness) < steel nail and glass (close in hardness). A tool scratches only a clearly softer sample; close pairs give no clear scratch.
- Real alloys and plastics vary; a hard aluminum alloy or a different plastic can change the result.
- Circuit: a low-voltage classroom battery and bulb. Copper and aluminum conduct; plastic, rubber, and dry wood act as insulators here. Moisture or very high voltage can change that.
- Heat: identical rods, the same heat, and an ordering taken from real thermal conductivities (copper far above steel, steel far above glass and wood). Times are illustrative, not measured.
- Magnet: iron and ordinary (carbon) steel are attracted; aluminum, copper, and plastic are not. Some stainless steels (austenitic grades) are only weakly attracted, so the model names ordinary steel.
- Melting: ice starts at -10°C, coconut oil at 10°C, wax, bismuth, and gold at room temperature (20°C). Students choose +5°C or +100°C steps (metals default to +100°C). Pure ice melts at 0°C, pure bismuth at 271.4°C, pure gold at 1,064.2°C. Coconut oil (a fat mixture, about 23 to 26°C) and paraffin wax (a mixture; grades range roughly 46 to 68°C) are shown at about 25°C and 55°C.
- Melting simplification: the step that reaches or passes the melting point is reported as melting at the melting point, even when the displayed temperature has gone past it; the next step finishes the change. In reality, a pure substance stays at its melting point while it melts, and mixtures melt across a range.
- Press: aluminum and copper flatten (malleable); glass and chalk crack (brittle). Ordinary room-temperature samples under slow squeezing; not a strength test. Malleability is flattening under squeezing force, not bending (flexibility) or drawing into wire (ductility). The sample responds only when the press reaches it.
- Wire drawing: a pointed rod is pulled through a narrowing die. Copper, aluminum, and gold draw into wire (gold is the most ductile metal); glass and chalk snap at room temperature. Glass softened by heat can be drawn into fibers, which the caption notes.
- Every choice is a labeled button with aria-pressed; results are announced in text, not only by color or glow.
- Motion is short and switches off with reduced-motion settings.
Cargo Ship Challenge
Water pushes up on anything placed in it. That upward push is called buoyancy. A steel ship can float because its hollow shape allows it to displace enough water to support its weight.
Load the Cargo Ship
How much cargo can you load before the ship sinks?
- Ship mass
- Water displaced
- Status
Takeaway: A floating ship pushes aside water that weighs the same as the ship. When the ship becomes too heavy, it sinks.
Why does it float?
A ship floats because of buoyancy, the upward force of water.
- Displacement: A ship pushes water out of the way as it sinks lower.
- Balance: A floating ship displaces water that weighs the same as the ship.
- Sinking: If the ship becomes too heavy to displace enough water, it sinks.
The ship's wide, hollow hull helps it displace enough water to float.
- Students discover that a floating ship pushes aside its own mass in water, and that more cargo means a deeper ship and more displaced water.
- Shows a coherent limit: past 600 g this hull cannot push aside enough water, so it floods and sinks.
- The hollow-hull line and the intro's displacement sentence answer the hook's ship question; density itself is taught in Measuring Matter.
- The ship is visible and usable at once; the optional prediction is checked after the first cargo change and never gates the experiment.
- Immediate cause and effect: the hull drops a fixed step per crate while the waterline stays still.
- The challenge asks students to find the limit by experimenting, not by reading.
- Apply to Analyze
- DOK 2 (relate mass to displaced water and predict a floating limit)
- Large add, remove, and reset buttons; no dragging.
- Every measurement and the ship's status are written as text and announced politely.
- The drawing's description updates with each change.
Mystery Cube Challenge
Identify the Mystery Cube
A small cube came from the supply closet with its label missing. The chart says it is iron, aluminum, hard plastic, or pine wood. Run physical tests to find out which.
| Material | Attracted to a magnet? | Conducts electricity? | In water |
|---|---|---|---|
| Iron Possible | Yes | Yes | Sinks |
| Aluminum Possible | No | Yes | Sinks |
| Hard plastic Possible | No | No | Sinks |
| Pine wood Possible | No | No | Floats |
| Mystery cube | ? | ? | ? |
About these tests
- Magnet test: hold a bar magnet against the cube. Circuit test: touch the cube to a battery, wires, and a bulb. Water test: set the cube in a tub of water.
- None of the tests changes what the cube is made of.
- This hard plastic is denser than water, so it sinks. Some other plastics float.
- Applies the property tests as evidence: students identify an unknown material by combining results, never one test alone.
- The water test stays as real but insufficient evidence: aluminum and hard plastic both sink, so it cannot finish the job.
- Predict, investigate, explain, with elimination made visible in the reference chart.
- Misconception checking: one test (or appearance) is enough to identify a material.
- Apply to Analyze
- DOK 2 to 3 (decide which evidence is sufficient to identify a material)
- Every result is written in the chart as text; ruled-out rows say so, not just strike through.
- Each test result is announced politely without moving focus.
- The prediction is a single button choice; nothing to type.
Check Your Understanding
Ten questions covering everything you discovered. Answer every question, then submit.
Scientists don't just know the answer. They explain their thinking.
Write your own explanation first. Then submit your work to compare your thinking with a model answer.
In one sentence, explain what a physical property is, and how a scientist could use physical properties to identify an unknown material without changing what it is.
- Ten-question check mixing recall and applied reasoning across the lesson.
- Practice mode self-checks; classroom mode reports to the teacher.
- Graded retrieval consolidates learning and reveals gaps.
- Answer explanations turn each item into a feedback moment.
- Understand to Apply
- DOK 1 to 2 (define properties, then apply them to sink-float and sorting cases)
- Submit stays disabled until every item is answered.
- Try Again allows a full retake in practice mode.
- Answer positions and lengths varied to avoid guessing cues.
More Learning
Put your observing eye to work. Test which household objects sink or float, build a property fingerprint a partner can use to identify a mystery object, or zoom in on the atoms and molecules that give materials their properties.
- Extends physical properties into hands-on home tests students can run themselves.
- Offers transfer to household objects beyond the lesson's investigations.
- Holds the Hidden World of Matter extension, since Connections lists only lessons.
- Predict-then-test builds expectation before evidence.
- Choice and real objects support motivation and transfer.
- Apply to Analyze
- DOK 2 to 3 (predict sink-or-float, then justify a material from several properties)
- Optional, low-cost materials keep the challenge open to all.
- Icon-led extension card aids scanning.
- Optional and self-paced, with no penalty for skipping.
Connections
Physical properties link what you can measure about matter to what you can do with it.